Archive for December, 2012

By Jared Bonanminio

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The name “Ivalice Alliance” is a familiar term to the fans of the Final Fantasy series. Revenant Wings sparked the hype for this line of games in the series as the first to be announced in 2006 and released in Japan April 26, 2007. The game was altered and released in North America November 20, 2007 in an attempt to make the original Japanese version of the game more challenging for players.

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By John Groom

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Ivalice, an area previously only explored in spin-off games from the Final Fantasy Tactics series finally takes flight in its first all-out main series Final Fantasy game in Final Fantasy XII. In XII, we find ourselves playing as a character named Vaan, whose brother was killed while trying to defend his king. Vaan’s life is only complicated with the loss of his brother, with his hometown of Dalmasca being taken over by the Archadian Empire shortly thereafter. This game chronicles Vaan’s journey as he and his friends explore the mysteries behind the death of his brother and, seemingly more important to Vaan, his acquiring an airship to become a sky pirate.

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By Jared Bonaminio

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In the beginning, there was nothing but a massive, sentient crystal whose light stretched as the hands of life creating the world and Gods alike. Vana’diel, the world of Final Fantasy XI, was said to be created for the amusement of the Gods and their children. The children, wishing to be one with their Gods, tried constructing a pathway to their paradise, and were consequentially struck down for their insolence as their cities dropped into the ocean. The Goddess Atlana wept five tears of sorrow for the despair of her children; from these tears sprouted the five Enlightened Races of Vana’diel. Promathia, the God of Twilight, condemned Altana for her weakness and cursed the five races by bringing to light their darkest attributes: The apathy of the Humes, the arrogance of the Elvaan, the rage of the Galka, the cowardice of the Tarutaru, and the envy of the Mithra. Promathia then created the Beastmen to forever lay siege on the people of Vana’diel. With this eternal distraction, the people of Vana’diel could never again join forces and attempt to reach the Gods. The game’s events take place 20 years after the Crystal War, a war that devastated the nations of the Middle Land after the Shadow Lord invaded with his Beastmen army. The storyline is followed with missions throughout governing nations that exist within the base game; with expansions comes new missions, new areas, and more expansions to the stories (for example, the plotting of the Crystal War was revealed in the Rise of Zilart expansion pack).

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by John Groom

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Tidus, the game’s main character

Zanarkand, a world of technological heights and excessive materialism like no other. Spira, a world with little care for materialism and has little technology in existence. In the world of Final Fantasy X, these two worlds are one in the same. Final Fantasy X begins like no other Final Fantasy game; with a head banging hit written by none other than Nobuo Uematsu himself. From there, the game only improves.

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By Alex Schmitz

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The cast of Final Fantasy IX. Left to Right: Quina, Freya, Eiko, Princess Garnet, Zidane, Steiner, Vivi, and Amarant.

Released in 2000, Final Fantasy IX was caught between the end of one generation and the beginning of the next. The Playstation 2 was already out and many fans were looking forward to the amazing visuals of the upcoming Final Fantasy X rather than paying attention to an obsolete console. Though the game sold well, it couldn’t match up to the success of its two more realistic predecessors. Ask gamers about their favorite RPG on the original PlayStation and most will name Final Fantasy VII. This is a true shame since this game has arguably the best graphics on the PlayStation, a 140 piece soundtrack that composer Nobuo Uematsu has called his favorite in the series, and the highest Metacritic score of any game in the series. The return to a medieval fantasy setting recaptures the magic and fun of the series’ earlier titles. With eight permanent party members, players have character options  but not so many that characters get lost in the crowd. Its beautiful story, huge world, and balanced battle system make it one of the best JRPG’s of all time.

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Final Fantasy VIII Cast: Left to Right: Squall Leonhart, Quistis Trepe, Zell Dincht, Selphie Tilmitt, Rinoa Heartily, Irvine Kinneas. Top: Ultimecia, the main villain

By Keith Crandell Jr.

As I sit down to write this review, I cannot, for the life of me, remember why I hate Final Fantasy VIII. Then I remember that I actually don’t hate the game as a whole, I just don’t like a single character or think the story is particularly interesting. I do, however, LOVE the game mechanics, especially the customization system. Final Fantasy VIII was released in 1999, and is the one game in the series that fans in Japan want remade more than any other.

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By Alexander Murph

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A number of people often write off the branching franchises from the Final Fantasy series because of their poor reputation. Many shudder to think of the catastrophe that was Chrystal Chronicles, and because of it often automatically look over any of Square’s attempts to get out of their comfort zone. It is because of this that many have never played nor heard of a little game for the Wii called Final Fantasy Fables: Chocobo’s Dungeon.

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